I think I get how the video game industry works: 1) Develop an amazing video game that’s widely available on all consoles and PC; 2) Ensure that said game builds a loyal player base; 3) Sell millions of copies; 4) Plan the inevitable sequel; 5) Secure a sequel deal with the publisher that offers the most $$$; 6) Agree to exclusively distribute the sequel on the publisher’s console; 7) Potentially alienate about half of the loyal player base; 8) … Profit!
The sequel to 2013’s Tomb Raider reboot may be one of the the worst examples of scummy backroom console exclusivity-deals. Several game journalism outlets have discussed that Rise of the Tomb Raider will release exclusively on Xbox 360 and Xbox One for an undisclosed period of time later this year. What I haven’t seen discussed is how this deal is simply unfair for Tomb Raider fans who play the games on PlayStation consoles and PC. In case any gamer needs reminding, the 1996 debut of Lara Croft arrived as a multi-platform release on DOS, PlayStation, and Saturn systems.
What irks me about this unfair deal is that it’s not supported by much logic. Sure, I’ve heard the news that Uncharted 4: A Thief’s End is also rumored to release later this year and that this last entry of Nathan Drake’s saga risks competing with the sequel to Lara’s re-imagining. Frankly? That’s bull. The genre of both of these games may be similar but they also have the same fan bases – Nathan’s fans are not going to not buy Lara’s game just because the titles are released in the same fiscal quarter. If anything, the original Tomb Raider series inspired Uncharted which in turn influenced the TR reboot; they practically advertise each other!
If my argument hasn’t convinced you yet – here’s the evidence that’s the real linchpin of this whole debacle. Tomb Raider sold far, far better on PlayStation systems than on Xbox consoles – and that includes the PS3 version as well as the ‘Definitive Edition’ on PS4. But don’t take my word for it; VGChartz.com has the numbers to prove it.
The PS4 version of TR: Definitive Edition ranked 98th best-selling game of the year on the 2014 global video game sales chart: http://www.vgchartz.com/yearly/2014/Global/; the Xbox One version did not break the top 100 sales of 2014 global video game sales chart
I’m not “whining” about this particular timed exclusive deal just because I played the 2013 Tomb Raider on my PC. I’m thinking about all of the loyal Lara Croft fans who own PS3s, PS4s, and PCs who will have to wait longer than Xbox gamers to play the sequel. Personally? I won’t have the money – or time – to play the game when it launches Holiday Season 2015. Heck, I’ll be lucky if I have a chance to play it to completion by Holiday Season 2016. This little rant is for all the fans who are dying to play Rise but won’t be able to – not due to a shortage of money or time – but because they don’t own the right console.
The VGChartz.com sales data is the cold hard facts, ladies and gentlemen, why the timed exclusive release of Rise of the Tomb Raider on Xbox consoles is unfair to the most loyal and dedicated Lara Croft fans. PlayStation gamers were a huge reason why the Tomb Raider reboot was the massive success that it was – to give them the sloppy seconds is simply unfair and unjustified.